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GamesIntermediate · A few systems to tune#41

Platformer

Run, jump, reach the flag

Snapshot

Side-view platforms, gaps, enemies, and checkpoints.

What this template is for

Core 2D game feel: coyote time, variable jump, camera follow.

Best when you need

  • 2D game-feel labs
  • Level design practice
  • Kids platformer jams
  • Physics tuning demos

Usually includes

  • Run/jump controls
  • Platforms and hazards
  • Coins/score
  • Checkpoints
  • Camera follow

Iteration ideas

Ask for these next in the same Build chat — one or two per turn.

  • Double jump / wall jump
  • Moving platforms
  • Boss room
  • Level select map

Who it serves

Game designers, jam teams

Prompt seed

Paste into web Grok Build, then refine.

Build a "Platformer" using the Grok Build template as the base.
Goal: Run, jump, reach the flag
Primary use case: 2D game-feel labs
Requirements: polished UI, mobile-first, working preview in one shot.
Tone: modern, restrained, production-demo quality — not a wireframe.

New to the loop? Learn web Build walks chat → preview → iterate → publish, using templates like this as practice ships.