GamesIntermediate · A few systems to tune#41
Platformer
Run, jump, reach the flag
Snapshot
Side-view platforms, gaps, enemies, and checkpoints.
What this template is for
Core 2D game feel: coyote time, variable jump, camera follow.
Best when you need
- 2D game-feel labs
- Level design practice
- Kids platformer jams
- Physics tuning demos
Usually includes
- Run/jump controls
- Platforms and hazards
- Coins/score
- Checkpoints
- Camera follow
Iteration ideas
Ask for these next in the same Build chat — one or two per turn.
- Double jump / wall jump
- Moving platforms
- Boss room
- Level select map
Who it serves
Game designers, jam teams
Prompt seed
Paste into web Grok Build, then refine.
Build a "Platformer" using the Grok Build template as the base. Goal: Run, jump, reach the flag Primary use case: 2D game-feel labs Requirements: polished UI, mobile-first, working preview in one shot. Tone: modern, restrained, production-demo quality — not a wireframe.
New to the loop? Learn web Build walks chat → preview → iterate → publish, using templates like this as practice ships.