GamesIntermediate · A few systems to tune#11
3D maze
First-person corridors and dead ends
Snapshot
Generate or hand-author a maze; navigate with WASD/touch to the exit.
What this template is for
Spatial puzzles and FPS-lite movement tests without combat complexity.
Best when you need
- Spatial puzzle demos
- Pointer-lock movement tests
- Escape-room style loops
- Procedural maze showcases
Usually includes
- Maze generation or fixed map
- First-person or top-down 3D
- Collision with walls
- Exit goal + timer/score
- Minimap optional
Iteration ideas
Ask for these next in the same Build chat — one or two per turn.
- Keys and locked doors
- Moving walls
- Multi-level towers
- Ghost AI pursuit
Who it serves
Puzzle fans, game learners
Prompt seed
Paste into web Grok Build, then refine.
Build a "3D maze" using the Grok Build template as the base. Goal: First-person corridors and dead ends Primary use case: Spatial puzzle demos Requirements: polished UI, mobile-first, working preview in one shot. Tone: modern, restrained, production-demo quality — not a wireframe.
New to the loop? Learn web Build walks chat → preview → iterate → publish, using templates like this as practice ships.