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GamesIntermediate · A few systems to tune#11

3D maze

First-person corridors and dead ends

Snapshot

Generate or hand-author a maze; navigate with WASD/touch to the exit.

What this template is for

Spatial puzzles and FPS-lite movement tests without combat complexity.

Best when you need

  • Spatial puzzle demos
  • Pointer-lock movement tests
  • Escape-room style loops
  • Procedural maze showcases

Usually includes

  • Maze generation or fixed map
  • First-person or top-down 3D
  • Collision with walls
  • Exit goal + timer/score
  • Minimap optional

Iteration ideas

Ask for these next in the same Build chat — one or two per turn.

  • Keys and locked doors
  • Moving walls
  • Multi-level towers
  • Ghost AI pursuit

Who it serves

Puzzle fans, game learners

Prompt seed

Paste into web Grok Build, then refine.

Build a "3D maze" using the Grok Build template as the base.
Goal: First-person corridors and dead ends
Primary use case: Spatial puzzle demos
Requirements: polished UI, mobile-first, working preview in one shot.
Tone: modern, restrained, production-demo quality — not a wireframe.

New to the loop? Learn web Build walks chat → preview → iterate → publish, using templates like this as practice ships.