Creative / VisualIntermediate · A few systems to tune#45
Fluid ripples
Touch the water; watch ripples spread
Snapshot
2D wave/ripple sim responding to pointer.
What this template is for
Satisfying micro-interaction for heroes and playful UIs.
Best when you need
- Landing micro-interactions
- Water brand moments
- Kids sensory pages
- Shader learning demos
Usually includes
- Ripple propagation
- Pointer impulses
- Damping controls
- Color/refraction stylization
- Canvas/WebGL render
Iteration ideas
Ask for these next in the same Build chat — one or two per turn.
- Rain mode
- Floating objects
- Metaball merge
- Mobile multi-touch
Who it serves
Designers, creative devs
Prompt seed
Paste into web Grok Build, then refine.
Build a "Fluid ripples" using the Grok Build template as the base. Goal: Touch the water; watch ripples spread Primary use case: Landing micro-interactions Requirements: polished UI, mobile-first, working preview in one shot. Tone: modern, restrained, production-demo quality — not a wireframe.
New to the loop? Learn web Build walks chat → preview → iterate → publish, using templates like this as practice ships.